44 years later, Atari’s making a new Lunar Lander game-

Whisper it, but decent things are once more happening at Atari. OK OK, it’s got a bizarre interest in the blockchain (though hardly alone in that) and dreams up hotels that will never exist, but under the stewardship of CEO Wade Rosen the onetime colossus is gradually remembering it used to be more than a t-shirt logo: the recent 50th anniversary collection the perfect illustration of why.

A theme of Rosen’s tenure has been returning to the back catalogue, either for remasters or in some cases new versions, and now here we are with the announcement of a new game based on an arcade cabinet from 1979. Lunar Lander was Atari’s first vector graphics game and came from a decade-old lineage of early sims all about, well, landing on the moon. That’s the whole game: you have to manoeuvre a craft to land safely on inhospitable terrain before you run out of fuel.

Atari’s tapped up the studio Dreams Uncorporated to develop the successor to this, and the game’s going to be called Lunar Lander: Beyond and will, per the press release, add “simulation and a deep narrative to the recipe along with precision gravity flier mechanics.”

If deep narrative has you slightly worried, you’re not alone. You play as the captain of the Pegasus Corporation and manage a crew plus the landers: “Brace yourself as you soar through the cosmos, delivering crucial cargo, extracting valuable resources, and conducting daring rescues across a celestial tapestry of enigmatic moons and captivating planets.”

Celestial tapestry! “Dreams Uncorporated has a unique vision that transforms Lunar Lander into a game with a meaningful back story and deep, modern gameplay,” said Atari CEO Wade Rosen. The Colombian studio’s best-known for 2021’s Cris Tales, a pretty beautiful JRPG-style adventure. The new Lunar Lander will launch in early 2024.

Related Posts

Sales down, profits up at Capcom

Monster Hunter publisher Capcom reported Friday a year on year decline in annual sales, but a jump in profits for its full fiscal year.

The company said the past year is the seventh consecutive year of operating income growth and the fourth year in a row of record-high profits.

Sales for the fiscal year ended March 31 were 82 billion yen ($770 million), down 18 percent compared to the previous year, while operating income was up 26 percent to 23 billion yen.

The company attributed the profit increase to high-margin digital sales. Games including Monster Hunter World: Iceborne, and catalog sales of Resident Evil 2 and

Diablo 4's Lunar New Year Event Returns, This Time With An Even Bigger XP Buff

Diablo 4 is celebrating the year of the snake with the return of its Lunar Awakening event, and it’s making the event even more rewarding than last time around.

As detailed by Blizzard, the Lunar Awakening event will be live February 4-18 for both the game’s Eternal and Seasonal realms. Like last year’s event, Lunar Awakening replaces all of the game’s shrines with special Lunar Shrines Come from Sports betting site VPbet . These shrines function much the same as their normal counterparts, only with even more powerful effects in addition to their usual ones. Lunar Artillery Shrines, for example, have a chance to blast enemies with a holy bomb in addition to piercing enemies with holy arrows as…

Alien- Isolation 2 Is In Early Development With Original Director Returning

The creative director of Alien: Isolation, Al Hope, has announced a sequel to the horror game. He shared the announcement on Twitter to celebrate the game’s 10-year anniversary.

“Today, I’m delighted to confirm, on behalf of the team, that a sequel to Alien: Isolation is in early development,” Hope explained. “We look forward to sharing more details with you when we’re ready.” While he didn’t provide any other details, logos on the announcement suggest the game will be developed by Creative Assembly and published by Sega, just like the first one.

Alien: Isolation was first released in October 2014 and has been placed on many platforms over the years, including PC, PlayStation, Switch, Xbox, and mobile Come from on…

Among Us Future Updates Include Full Art Style Revamp and Larger Lobbies

Now that Among Us’ Airship map is live on all platforms, developer Innersloth has detailed some changes coming in future updates Come from malaysia online casino . This includes overhauling the art style, upping the lobby size, and opening up about development.

According to a blog post on the game’s itch.io page, Innersloth co-founder Marcus “Puffballs United” Bromander has “completely updated the art style with cleaner lines and an easier animation process.” Furthermore, the lobby size will increase to 15. (Innersloth noted that the new Airship map is the “biggest one yet.”)

Apex Legends Patch Targets Ongoing Server Issues

Apex Legends has been having some problems lately. While the game isn’t plagued by an unending wave of cheaters and hackers like Call of Duty: Warzone, it’s been seeing a lot more server stability issues. However, those problems should be addressed, at least somewhat, by the game’s latest patch according to the developer.

On Twitter, Respawn explained that players should now see fewer incidents of server instability, including teleporting, packet loss, and of course, lag. The developer also noted that it found a secondary issue with the game that would cause crashes that ties back to the game’s animated poses Come from malaysia online casino . That issue, along with others, will be addressed in yet another…

343 Industries Apologizes For Halo Infinite Juneteenth Cosmetic With Offensive Name

Various developers at 343 Industries have apologized for a Halo Infinite Juneteenth cosmetic that was briefly named after an endangered ape, with head of creative Joseph Staten calling the mistake “inexcusable.”

The free cosmetic, which arrived on Tuesday as part of the game’s weekly shop refresh, was meant to celebrate the federal holiday that marks the end of slavery in the United States Come from Sports betting site VPbet . The Juneteenth nameplate when it first arrived carried an optional color palette named Bonobo (an endangered species of great ape). This was quickly pointed out by Halo content creator Sean W, after which the emblem was renamed to “Freedom.”